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You can hover over the public order of a commandery to see what elements are affecting it. Some ancillaries and faction council actions will also help you control public order. There are several buildings that affect both population size/growth and public order, and you can also station an army inside a county to help keep the peace. Public order seems to be primarily affected by the population size of a city, so you can downgrade cities to have a lower max population. Similarly, making sure all of your commanderies' public order is positive will keep them from spawning rebellions. Some people are treacherous and more likely to break deals, so it may be easier to simply get rid of those people instead of allying with them). I recommend at least making every remaining character a ally or vassal so that you can skip turns and not worry about fighting wars waiting for this to unlock (check the faction leader's personality in the diplomacy window. It is likely you'll beat the game and even control the entire map before you unlock this achievement. If you're playing as Cao Cao, he has a scheme that will instantly unlock a reform, which can be used once every 20 turns (don't use this scheme during spring, or at least don't use it before unlocking the normal reform, as it may count for both and you'll only unlock one reform that turn instead of 2). To reverse this, President Dmitry Medvedevs government created the Order of Parental Honour to women with many children (Blomfield 2008). It then caps out at -30 once you pass 5.5M.If playing as a Han faction, you will unlock a reform once every 5 turns (every spring). After that, it progresses at a steady rate of -2 every. This means that you may need to start paying attention to your city's public order once it hits 1M, as it's about to start dropping fast.
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Receiving critical acclaim for its strategical depth and beautiful theme Total War: Three Kingdoms marries The Romance of the Three Kingdom epic with the long-standing Total War tactical series. As you grow past 1M population the penalty ramps up pretty quickly, from -2 at 1M to -10 at 2M. Creative Assembly’s Total War: Three Kingdoms is finally here, and boy, does it stick the landing. It then progresses slowly until you pass 1M. These are the values that I've observed over multiple games: PopulationĪs you can see, the penalty only starts once you go above 700K population. I'm assuming that that's how it worked in an older version of the game, but it's currently not a thing. This penalty would supposedly go away upon upgrading the city to increase the max population. While I was looking for the answer for this, I also saw some posts mentioning something about an additional penalty when your city was at it's maximum population. As soon as you go above 4M, say to 4.1M (or even 4.01M, although the UI doesn't show that), the penalty jumps to -22 and stays there until you pass 4.5M (as opposed to gradually increasing to -19, -20, etc.). For example, the penalty is -18 at 4M population.
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That is, the rate of change varies widely as the city's population increases and the penalty changes in a step-wise fashion (imagine the graph looks like a set of stairs). It turns out that the penalty is both non-linear and non-continuous. Since all of the numbers are easily available in the UI, I decided to work it out for myself. This came as a bit of a shock, having come from the Civ community where every mechanic has been analyzed and reverse-engineered to death. A while back, I searched around for the hard numbers on how the public order penalty progresses as a city's population increases and I wasn't able to find anything.